#include enum Color {blue, green, red, yellow}; class ui_particles { private: SDL_Surface *bitmapSurface = NULL; SDL_Texture * bitmapTexture = NULL; SDL_Rect Rectangle; SDL_Renderer *renderer; public: ui_particles(Color color, SDL_Renderer *in_renderer); ~ui_particles(); void set_location(float x, float y); void draw(void); };