chess_board_sim/chess_board.h

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#include <SDL.h>
#include <SDL_video.h>
void click(SDL_Renderer *p_renderer, int x, int y);
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void chess_board_resize(SDL_Renderer *p_renderer, int w, int h);
void chess_board_init(SDL_Renderer *p_renderer);
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void draw_board(SDL_Renderer * p_renderer);