chess_board_sim/game.cpp

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#include <stdio.h>
#include <stdlib.h>
#include <iostream>
#include <string.h>
#include <stdint.h>
#include <SDL.h>
#include <SDL_video.h>
#include <time.h>
#include "chess_board.h"
static clock_t start_time, end_time;
int begin_game(SDL_Renderer *renderer, SDL_Window *win)
{
SDL_Rect srcR, destR;
srcR.h = 800;
srcR.w = 800;
destR.h = 800;
destR.w = 800;
chess_board_resize(renderer, 800, 800);
chess_board_init(renderer);
srcR.x = 0;
srcR.y = 0;
destR.x = 0;
destR.y = 0;
bool run = true;
while (run)
{
clock_t start_t, end_t;
SDL_Event event;
bool redraw = false;
while (SDL_PollEvent(&event))
{
/* handle your event here */
if (event.type == SDL_MOUSEBUTTONDOWN)
{
if (event.button.button == SDL_BUTTON_MIDDLE) // scroll up
{
run = false;
}
else if ((event.button.button == SDL_BUTTON_LEFT)
|| (event.button.button == SDL_BUTTON_RIGHT)) // scroll up
{
start_time = clock();
click(renderer, event.button.x, event.button.y);
end_time = clock();
SDL_RenderPresent(renderer);
clock_t t = end_time - start_time;
SDL_Log("No. of clicks %ld clicks (%f seconds) to process the incoming click.\n", t, ((float)t) / CLOCKS_PER_SEC);
}
else
{
/* Do nothing. */
}
}
else if (event.type == SDL_QUIT)
{
run = false;
}
else if (event.type == SDL_WINDOWEVENT)
{
switch (event.window.event)
{
case SDL_WINDOWEVENT_ENTER:
case SDL_WINDOWEVENT_SHOWN:
case SDL_WINDOWEVENT_MOVED:
case SDL_WINDOWEVENT_EXPOSED:
case SDL_WINDOWEVENT_RESTORED:
redraw = true;
break;
case SDL_WINDOWEVENT_RESIZED:
case SDL_WINDOWEVENT_SIZE_CHANGED:
case SDL_WINDOWEVENT_MAXIMIZED:
redraw = true;
SDL_GetWindowSize(win, &destR.w, &destR.h);
chess_board_resize(renderer, destR.w, destR.h);
break;
}
}
else
{
/* Do nothing. */
}
}
if (redraw)
{
start_time = clock();
draw_board(renderer);
end_time = clock();
SDL_RenderPresent(renderer);
clock_t t = end_time - start_time;
SDL_Log("No. of clicks %ld clicks (%f seconds).\n",
t, ((float)t) / CLOCKS_PER_SEC);
}
/* do some other stuff here -- draw your app, etc. */
}
return 0;
}
//g++ main.cpp -o blah `sdl2-config --cflags --libs`
/*
g++ main.cpp -IC:\Users\Daniel\Documents\Projects\i686-w64-mingw32\include\SDL2 -LC:\Users\Daniel\Documents\Projects\i686-w64-mingw32\lib -w -Wl,-subsystem,windows -lmingw32 -lSDL2main -lSDL2 -o SDLMain
*/