get rid of the jail for now by just commenting out 2 lines.
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@ -858,10 +858,10 @@ static void Board_Square_Was_Toggled(uint8_t j, uint8_t i)
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}
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}
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else if (Board_Lights[j][i] == POTENTIAL_TAKE)
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else if (Board_Lights[j][i] == POTENTIAL_TAKE)
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{
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{
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Taken_Piece = Board_State[j][i];
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// Taken_Piece = Board_State[j][i];
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Board_State[j][i] = SQUARE_EMPTY;
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Board_State[j][i] = SQUARE_EMPTY;
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Game_State = (White_Turn ? GAME_STATE_P1_TURN_TAKING : GAME_STATE_P2_TURN_TAKING);
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Game_State = (White_Turn ? GAME_STATE_P1_TURN_TAKING : GAME_STATE_P2_TURN_TAKING);
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Mark_Taken_Piece_Spots_In_Jail();
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// Mark_Taken_Piece_Spots_In_Jail();
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clear_lights();
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clear_lights();
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Board_Lights[j][i] = PIECE_NEEDS_TO_BE_HERE;
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Board_Lights[j][i] = PIECE_NEEDS_TO_BE_HERE;
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}
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}
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