Fix bug where pawns could eat people on the opposite side of the board.
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@ -386,8 +386,14 @@ static void Mark_Potential_Moves(uint8_t piece, uint8_t column, uint8_t row)
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}
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}
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pawn_move(temp_row, column);
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pawn_move(temp_row, column);
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pawn_take(temp_row, column - 1u, piece);
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if(column != 0)
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pawn_take(temp_row, column + 1u, piece);
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{
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pawn_take(temp_row, column - 1u, piece);
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}
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if(column != 7u)
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{
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pawn_take(temp_row, column + 1u, piece);
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}
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break;
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break;
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}
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}
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