#include "game_state.h" void Check_If_Converting_Pawn(uint8_t row, uint8_t column, Game_State_t * game_state); bool Converting_Pawn_If_Applicable(uint8_t row, uint8_t column, Game_State_t * game_state); bool pawn_move(uint8_t piece, uint8_t row, uint8_t column, Game_State_t * game_state); bool pawn_take(uint8_t piece, uint8_t row, uint8_t column, Game_State_t * game_state); void Mark_En_Passant_Target(uint8_t location, Game_State_t * game_state);