chess_board_sim/main.cpp

52 lines
1.5 KiB
C++

#define SDL_MAIN_HANDLED
#include <stdio.h>
#include <stdlib.h>
#include <iostream>
#include <string.h>
#include <stdint.h>
#include <SDL.h>
#include <SDL_video.h>
#include "game.h"
int main( int argc, const char* argv[] )
{
SDL_Renderer *renderer = NULL;
SDL_Texture *texture = NULL;
SDL_Window *win;
SDL_Rect srcR, destR;
const char name[] = "Game";
if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
{
SDL_Log("Unable to initialize SDL: %s", SDL_GetError());
return 1;
}
win = SDL_CreateWindow(name, 0, 0, 800, 800, SDL_WINDOW_RESIZABLE);
if (win == NULL)
{
// In the case that the window could not be made...
printf("Could not create window: %s\n", SDL_GetError());
return 1;
}
renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_Rect rectangle;
rectangle.x = 0;
rectangle.y = 0;
rectangle.w = 50;
rectangle.h = 50;
SDL_RenderFillRect(renderer, &rectangle);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 800, 800);
(void)begin_game(renderer, win);
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(win);
return 0;
}
//g++ main.cpp -o blah `sdl2-config --cflags --libs`
/*
g++ main.cpp -IC:\Users\Daniel\Documents\Projects\i686-w64-mingw32\include\SDL2 -LC:\Users\Daniel\Documents\Projects\i686-w64-mingw32\lib -w -Wl,-subsystem,windows -lmingw32 -lSDL2main -lSDL2 -o SDLMain
*/