42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
#include <SDL2/SDL.h>
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#include <SDL2/SDL_video.h>
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#define LIGHT_OFF 0u
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#define POTENTIAL_MOVE 1u
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#define POTENTIAL_TAKE 2u
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#define SUGGESTED_MOVE 3u
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#define ERROR_MOVE 4u
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#define PIECE_ORIGIN 5u
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#define PIECE_NEEDS_TO_BE_HERE 6u
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#define POTENTIAL_CASTLE 7u
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#define PIECE_NEEDS_TO_BE_REMOVED 8u
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#define PAWN_WHITE 0u
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#define PAWN_BLACK 1u
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#define KING_WHITE 2u
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#define KING_BLACK 3u
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#define ROOK_WHITE 4u
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#define ROOK_BLACK 5u
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#define KNIGHT_WHITE 6u
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#define KNIGHT_BLACK 7u
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#define BISHOP_WHITE 8u
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#define BISHOP_BLACK 9u
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#define QUEEN_WHITE 10u
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#define QUEEN_BLACK 11u
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#define SQUARE_EMPTY 12u
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#define GAME_STATE_IDLE 0u
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#define GAME_STATE_P1_TURN_BEGINING 1u
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#define GAME_STATE_P1_TURN_IN_PROGRESS 2u
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#define GAME_STATE_P1_TURN_TAKING 3u
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#define GAME_STATE_P2_TURN_BEGINING 4u
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#define GAME_STATE_P2_TURN_IN_PROGRESS 5u
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#define GAME_STATE_P2_TURN_TAKING 6u
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#define GAME_STATE_ERROR_DETECTED 7u
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void chess_board_init(void);
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void Board_Changed(uint8_t current_binary_board[12]);
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void Board_get_lights_and_state(uint8_t board_lights[12][8], uint8_t board_state[12][8]);
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