9 lines
453 B
C
9 lines
453 B
C
#include "game_state.h"
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void Check_If_Converting_Pawn(uint8_t row, uint8_t column, Game_State_t * game_state);
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bool Converting_Pawn_If_Applicable(uint8_t row, uint8_t column, Game_State_t * game_state);
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bool pawn_move(uint8_t piece, uint8_t row, uint8_t column, Game_State_t * game_state);
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bool pawn_take(uint8_t piece, uint8_t row, uint8_t column, Game_State_t * game_state);
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void Mark_En_Passant_Target(uint8_t location, Game_State_t * game_state);
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